- Leisure Innovation (Year one; BA (Hons) Leisure Marketing)
- Event Innovation (Year one; BA (Hons) Events Management)
- Consumer Experience & Behaviour (Year two; BA (Hons) Events Management)
I am also the leader for the Events Principles and Practice unit for the MSc in Events Management.
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The content of the units is pretty much the same as in previous years, however I had to create something new for the LI/EI units. As I have reported in previous entries, in these units students have to develop a new leisure product/event for a real organisation. As part of the process, students need to examine the organisation’s product portfolio. One of the most methods employed to analyse an organisation’s product portfolio is the Boston Matrix. The focus of the Boston Matrix is on the relationship between the product and its market. Yet, sometimes it is not possible to clearly define the market for certain products. Recognising some weaknesses in the Boston Matrix, notably the fact that other variables than market share and market growth may be important means of analysing product portfolios, the General Electric (GE) matrix was developed. This matrix analyses each product based on market attractiveness (a measure of industry attractiveness) and business position (a measure of competitive position).
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The currently existing product planning matrices were formulated for business with clearly identifiable business units (SBUs). However, some businesses/organisations might not contain a range of clearly identifiable SBUs. In many cases, one businesses contains only one SBU – the business itself. Yet, the product offered by that business could be made up of different sub-products, that together contribute to the organisation’s competitiveness.
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One category where one SBU might consist of a number of products is service-based experiences. Experiential products are different from other types of products in that for a single price the person consumes a range of products (or sub-experiences). For example, visitor attractions are made up of a number of product propositions. These could include one core product (entertainment) and two supporting products (food and retail opportunities). The entertainment product, in turn, is usually made up of several components. If Farmer Palmers, a farm themed attraction for children under 8, is used as an example, its entertainment consists of pedal tractors, milking the cow, forest walk and straw mountain (just to name a few). In a similar vein, a fitness centre is made up of, for example, three products: Gym (core product), Spa/Beauty Centre and Café (Supporting products). The Gym, in turn is made up of several components, including group classes, weights and cardio fitness. Some of these components could even be further divided. For example, the cardio fitness component consist of different sub-components, such as treadmills, exercise bikes and rowing machines.
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This indicates that often:
- leisure products consist of several components which are consumed at a single price. These individual components do not generate income independently of others (at least objectively) given the pricing structure. Together, they contribute to generate income through the single price charged for the consumption of the core product. Yet, existing matrices focus on a clearly identify business unit, capable of generating income independently of other products. They have not been designed to perform product analyses when it is not possible to establish revenues or units sold.
- no information is available as to the size of the market (entire demand or supply) for each of these products/components. It is virtually impossible to establish the market for pedal tractors, straw mountains, treadmills and rowing machines. It is also difficult (if not impossible) to establish the market size of supporting products (such as retail and food)
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Thus, product portfolio analyses within the service-based leisure industries should be based on a different anchor that the notion of ‘market’. What I suggest as an alternative is to adopt an experiential ‘anchor’ as the basis for undertaking product portfolio analyses in the service-based leisure industries. The resulting matrix is tentatively called the “Bournemouth Matrix”. The proposed matrix analyses products (or their components) in relation to two areas: consumer appeal and development potential.
· Consumer appeal refers to how much a product (or component) contributes to the overall experience provided by the leisure organisation. Another way of looking at consumer appeal is to examine to what extent the withdrawal of that product (or component) would impact on how appealing the organisation would be to actual or potential consumers. Evidence to plot products (or components) along this axe could include: actual usage and consumer feedback (including consumer surveys).
· Development potential refers to the extent to which a particular product (or component) can be changed to enhance the customer experience (in terms of appealing/satisfying consumers more or satisfying a larger number of consumers). Establishing the development potential of products and components could result from an analysis of factors internal and external to the product or component.
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A more complete version of the matrix has been developed and an 8 page support document produced. Students are now applying the matrix to their allocated organisation and if the matrix proves to be useful to a wide range of organisations within the leisure industries, then I will ‘formally’ publish it.
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PS: As this is working in progress, no reference to the Bournemouth Matrix should be made without my previous consent. If you wish to discuss its use, contact me mmoital@bournemouth.ac.uk.
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